﻿using UnityEngine;
using System.Collections;

public class EnemyControllerVoador1Trigger : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnTriggerEnter(Collider other)
	{
		if(other.tag == "Player")
		{
			StartCoroutine(transform.parent.GetComponent<EnemyControllerVoador1>().shoot(other.gameObject));
		}
		
	}
}
